Saturday, October 31, 2015

Computer Crash

Generally I do my own assembly of the computers I use. Starting in 1989 I had a succession of computer that I upgraded with bit and pieces over the years. One thing I learned is to do is store my creative stuff on multiple hard drives along with off-line backups. First Floppies, then CDs, USB Flash Drives and now I added a 100 GB of Google Drive into the mix.

Well last week the hard drive where I store all my programs died. I tweak my setup to work the way I want it to work so I hate when this happens. I have to reinstall everything and dig out serial numbers and passwords and so forth and so on. The only silver lining is that my working folders are on a separate hard drive and my games are on a third hard drive. And with Steam I already have everything downloaded so the first time I run a game it will install what it needs and I am off playing!

Well I decided this was a good time to do the upgrade to Windows 10. It was quick and easy. Has the fastest boot time I seen of any windows version to date. It also seems to be able to do this to the point where it actually connected to the network. Windows 7 got you to the login quickly but sometime it took a few minutes to finalize your network connection.

All my old drivers work including some off-beat one I use for my Wacom Tablet and 3D Mouse. For those who are interested the Table I use when I do maps and want to draw rivers, coasts, and roads. It has absolute positioning so it wrote more like a pen on paper than a mouse on a screen. The 3D mouse I use for when I run Orbiter Space Simulator or the Kerbal Space Program. I have a Logitech Joystic for attitude control. I use the 3D mouse for translation as it has not only up and down, left and right, but push in and pull out. (And twist, and it tilts four ways but I don't normally use those).

One thing I really liked about Windows 10 is that you can have two different images for dual monitors. I have one normal monitor. The other monitor is rotated 90 degrees into portrait mode. I can write or edit and see a full page at a time. 

Here what the new background looks like.



What you do is copy all the images you want to C:\Windows\Web\Wallpaper\Windows
Do a multi-select by selecting one of the images and then select the other while holding down the CTRL key.
Then right click and select Set as desktop Background.
Then will have multiple images for multiple monitors.

Tuesday, October 20, 2015

How I made a Dungeon Part I

On October 3rd I ran a Fantasy Age adventure for my friends Tim, and Dan. Another friend unfortunately wasn't able to make it due to being sick. The general idea is that we get together about once a month to play RPGs and board games face to face. This time it was my turn and after talking about it, I agreed to run a Fantasy Age adventure.

Fantasy Age is intriguing to use as we are looking at an alternative to GURPS. Because Fantasy Age uses a 3d6 roll high system and has a moderate level of detail for combat and character, we have been giving it and Dragon Age a whirl. One nice thing about Fantasy Age/Dragon Age is how they handle "criticals". When you roll you use two dice of one color and one dice of another color. That third dice is called a stunt dice. If you roll a success and two of the three dice numbers match, then you are eligable for stunts. Stunts can do extra damage, allow for increase effects, and a number of other benefits. Stunts are prices in stunt points. The number of stunt points you get is based on the number rolled on the stunt die.

Outside of this the system has a lot of similarity with playing with 3.X/d20/Pathfinder with 3d6 and starting at 3rd level. But where d20 provides options through feats, in Fantasy Age it is the stunts that mixes things up. After playing it a couple of times, I find myself liking it. The cost in game play is limited to looking up costs on a short table. It adds a lot of unpredictability and tactics without complicating the rest of the system.

So now I have to prepare an adventure. I elect to keep it simple and run a dungeon underneath the City State of the Invincible Overlord. The hook as such is that during a recent revolt an entrance to a forgotten sanctum of a powerful mage was uncovered by the crash of a blue dragon. The plan is to start out the players at the famous Seahawk Tavern on Regal Street, subject them to a riot/tavern brawl, discover a map clue to the sanctum, have the dragon crash, and they find the entrance. A bit heavy handed but I felt since this was a one-shot, for now, it was a decent way to get the party to the entrance of the dungeon.

This series of posts is about my efforts to create the dungeon.

First off the concept. My view is that dungeons are like any other locales in having a history and a reason for being. In this case, the dungeon was the sanctum of a mage (think 16th level) from two centuries ago. That it has been looted in the past but not completely. What left is the equivalent of a 1st level dungeon for Fantasy Age.

The mage, Aldrous was a member of the Guild of Arcane Lord in City-State and an opponent of the Guild leader Salm-Lorin who eventually became an Overlord of the City-State. Salm-Lorin is known to history as the Tyrant and his reign was looked on as a dark period in City-State's history. The consequence for the dungeon that part of Aldrous' preparations for his final confrontation, which he lost, was sealing the entrance so it couldn't be found except by him.

However I decided the dungeon would have a second entrance to the sewers which was the reason it was able to be looted in the intervening years. The sewers always been a big part of my City-State campaigns so I figured they should be incorporated.

With that in mind I decided the Dungeon will be in two parts. One would be an abandoned barracks area connected to the basement entrance and that it would be mostly stocked with vermin. The back half with the sewer entrance was the actual sanctum of the mage.

Next Post will be on how I designed and drew the map.

Friday, September 25, 2015

The One where I get GUMSHOE

My friend +Tim Shorts is a big fan of GUMSHOE and used it effectively to run a fun supernatural campaign using the Esoterrorists rules.

And I never really got the point of the system. The campaign yes but not the system we were using. The who "find your clue automatically part" was throwing me off. I understood the problem caused by missed dice rolls when running campaign around solving mysteries however GUMSHOE's solution was going completely over my head.

Then I found that Pelgrane Press had a System Reference Document under the Open Game License. It is stripped of any setting or genre specific reference and lays out the system in a way that I finally got it.

The key was this sentence on page 28
Assuming that they look in the right place and apply appropriate abilities to the task, GUMSHOE ensures that the heroes get the basic clues they need to move through the story.
Now I can see how the character can still miss a clue or even only score a partial success. You still have to be in the right place with the right ability. Got it.

One thing I found useful in recent years is to learn how to play and referee systems that are out of my usual range. I find that broaden the range of techniques that I can bring to bear on the campaigns that I run with the systems that I like best (GURPS, Hero System, ODnD, Traveller, etc). One of my weakness is running procedural mysteries like the ones found in Sherlock Holmes.

GURPS Mysteries has a lot of great advice and is probably the best book on the subject in the hobby. Given that people like Robin Laws was involved I though it was important to figure it out.

And I am glad I did, as it solidifies my thoughts on the subject and reinforces what I been developing over the past decade for my sandbox campaign. Basically I assume a certain level of competency if the player has the skills or the levels and will deliberately give more information about a situation than otherwise would be called for by a strict interpretation of ability/skill rolls.

That failed rolls on an attempt doesn't mean automatic failure. There will be a negative consequence like it taking longer or something break. I reserve utter failure to critical failures like rolling a 1 in DnD or a 17, or 18 in GURPS. I use the traditional succeed/fail if the character in a time critical situation like combat.

My day job involves supporting customers using my company's metal cutting machine. I observe that utter failure to solve a problem or implement a feature are very rare. Where things differ is how long it takes to solve a problem or to implement a feature. That the best employees at where I work are able to solve things faster because of their high skill in a particular area. So for me the skill roll is more of a question of "How long does it take the character to do X." Then a utter failure.

As for GUMSHOE the system is a bit too lite for my taste, but I find the advice on structuring investigations and mysteries very useful to stand alongside what is said in GURPS Mysteries.



Wednesday, September 16, 2015

Blackmarsh and ACKS

Koewn over on the Crowbar and Brick blog is writing a series of post on using Blackmarsh with Adventurer, Conqueror, King.

I pointed out that I have this Map available if he needs more room. If you use Dwimmermount swap out the southland rectangle out for the Southland of Dwimmermount.

Click for full size



Wednesday, September 9, 2015

A follow up to my letter to Steve Wieck

I didn't get a direct reply but I got a letter to publishers today from OBS on the issue along with the proposed policy which I will share with you.

Looks like they are dealing with the concerns I had about automatic reporting. I like the idea of a white list where a product that flagged, been reviewed and found NOT offensive is not subject to repeated reviews. This means that the publishers that generate controversy will not get repeatably bothered about the same product over and over again. Once a publisher successfully dealt with the process it over for that product.

Also since we are dealing a handful of reviewers in what is a small company, I hope that they will do the common sense thing if a publisher entire list is targeted and they finding that it works goes on the white list.. By the umpteenth occurrence the publisher's line should be given a brief review and then everything should be white-listed as obviously that publisher being targeted.   Only new products subject to the normal process afterwards.

Of course nothing is going to change the fact that the whole thing is a highly subjective judgment. And the only way to ease concern about that is to establish a track record. So we will just have to wait and see on that. Which in my opinion would be the case regardless of how liberal or restrictive of a policy they adopted.

In the end it as much people as it is policy. The policy is what gives structure but the people involved is what defines it. In the hand of one group even the most liberal policy can be a vehicle for tyranny of a narrow view while in the hands of another used to create something that supports free expression.


What is the process for flagging offensive titles? 
Step 1: Customer reports a product.
Step 2: A human being at OneBookShelf does a cursory review to determine if the title should be temporarily suspended from sale or not. Either way the product is put in queue for review.
Step 3: A more thorough review of the product in completed. If deemed not offensive the product is whitelisted. If deemed potentially offensive then...
Step 4: We have expanded internal review and discussion with publisher possibly resulting in publisher retraction of the title or banning of the title.

Will a title be turned off automatically if it is flagged?
No, just because a title is flagged as offensive, it will not be automatically turned off. This process will send alerts to our staff for quick review. If our staff sees a product that is problematic, they will temporarily suspend it for further review.

Who will review the offensive titles list? 
Steve Wieck, C.E.O., who has the final say on titles marked as offensive.
Scott Holden, Marketing and Development
Matt McElroy, Director of Publishing and Marketing
Meredith Gerber, RPG Publisher Relations
Other OneBookShelf staff as deemed helpful for particular products.

I am concerned that a group that may not like myself, my company, or my product will report the title as offensive over and over until it gets pulled. How will this affect the process?
We understand that there are groups within the industry that may not be in favor of the other, but we will only be looking at the content of the product itself. Our only focus is what the content of the title is not what the author’s personal ideology is on their blog or what the artist’s criminal record is, or what other products the publisher has created or anything else outside of the product itself.

Will you be contacting the publisher before, during, or after a review? 
You will receive an email from us when your product is reported as offensive. The email will let you know if we have temporarily suspended the product or not while we review it. After we review the product you will get an email from us letting you know the product was whitelisted (and re-activated if it was suspended) or letting you know we would like to chat on the phone with you because there is potentially a problem with the product.

Will you be giving scrutiny to certain topics? 
We're going to give extra scrutiny to rape, real world racial violence, torture, sexism, homophobia, and crimes against children.

What is white list?
The White List refers to titles on site that have gone through the review process and determined not to offensive.

What can I do to be on the white list?
Nothing. Only titles that are reported as offensive and reviewed as not offensive are white listed. It is not a privileged status to desire for your products.

Are products grandfathered in?
With our library of thousands of products, we will not be able to go through every single title to make sure it is approved by our staff. We will, however, treat old products just like new ones when they’re marked as offensive.

How will you conduct this process with old titles? 
If a product is flagged as offensive, we will be going through the same process.

What if I don’t like another publisher’s title? 
Just as we expected publishers not to review one another's’ titles on site, we expect publishers not to flag another publisher’s title offensive on site. Customer accounts associated to publisher accounts will not be able to report titles as offensive. If you see something on site that you feel is genuinely offensive then you can email publisher service and let us know.

When will this be enforced?
We need to code the system for flagging titles. We expect it to be done by the end of October or sooner.

Should I be concerned about the new policy and how it will affect my marketplace?
At this time, we have not yet banned an RPG title.

Tuesday, September 8, 2015

Rural Criminals in the Majestic Wilderlands

VILLAGE TOUGHS
While the population of a village is too small to sustain a criminal underworld, some villages will have the misfortune of having a faction of toughs. And a rare few will even be controlled by the toughs although this usually requires the indifference or cooperation of the liege lord.


Village Tough, Init +0; AC 8[11]; 1st level Thug; HP 4; ATK 1; HTB +1; DMG 1d4+2 (club, tool); Mv 120’; Save 15; ABL Athletics +2; Intimidation +1; Professional (Farming) +1; Special: +1 to damage to all weapons;
Attrib: Str 13 (+1); Dex 10 (+0); Con 10 (+0); Int 10 (+0); Wis 8 (-1); Cha 10 (+0);
Posses: Clothes, Club (1d4+2), Farm Tools, 8d.

The village tough is a typical member of this faction.

Village Tough Leader, Init +0; AC 8[11]; 3rd level Thug; HP 10; ATK 1; HTB +3; DMG 1d4+4 (club, tool); Mv 120’; Save 13; ABL Area Knowledge (Local Region) +1; Athletics +4; Intimidation +2; Professional (Farming) +1; Special: +2 to damage to all weapons;
Attrib: Str 15 (+2); Dex 10 (+0); Con 10 (+0); Int 10 (+0); Wis 10 (+0); Cha 12 (+1);
Posses: Clothes, Club (1d4+4), Farm Tools, 50d.

The leader of the village toughs often is the individual who is the strongest and most charismatic. He also usually has extensive knowledge of the local region and knows where local bandits, smugglers, and the rare fence are located.



Friday, September 4, 2015

My reply to Steve Wieck's Offensive Content Policy (RPGNOW, etc)

OBS the owners of RPGNow, DriveThruRPG, and other gaming related storefronts has been hit with a major controversy over a product called Tournament of Rapists that has been labeled obscene by many.  When I first saw pop up on the new products like my first thoughts were "This isn't going to end well." And it didn't. However regardless of my opinions or my dislike for the subgenre it ultimately not my problem as it is  amatter between OBS, its customers, and the publisher.

What is my problem (and everybody elses problem) is anything that OBS does from here on out. Thus when I saw this blog post by Steve Wieck, I sent my response to OBS.


To publisher's service,

The bottom line for me is that I know that OBS is not in the business to sell obscenity or pornography. I realize that it is not the business that OBS is in. I realize that eventually OBS would run into this issue and have to act.

So what critical for me is watching how OBS reacts. How they go about handling this particularly in the corner cases where something only sorta of obscene or sorta of pornographic.

Because there are no hard and fast line for what obscene or pornographic. It is pretty much boils down to the words of Potter Stewart, "I know it when I see it.". Which makes this pretty much the definition of a judgement call.

Personally I would err on the side of free expression but with the realization that there is a point where one has to say "Sorry but this product is not suitable to be sold in my store. You are going to have to sell it elsewhere."

After reading Steve Wieck's response, I don't see a problem of having a policy of

"Offensive Content: We'll know it when we see it"

I am skeptical of labeling this as Offensive Content. To me that represent too low of a barrier for removing products. I am sure that the Majestic Wilderlands is offensive to somebody who has bought it and read it. I am also sure that the Majestic Wilderlands is neither obscene or pornographic.

I would be more comfortable with a policy using the tighter meaning behind obscene or pornography. Especially in the light with the swing toward puritanism in today's (2010s) society. To many people on all sides of the political spectrum are taking too hard of a line to things they object too. Extremism in all things is not a virtue and is a form of tyranny.

Changing this to a focus on obscenity doesn't change the fact that it will be a "I know it when I see it" judgment call. But it will be a clear signal that unpopularity is not enough to warrant removal from the OBS stores.

I am very concerned that any type of automated removal system is being considered. In my experience this is a bad idea to and especially in light in how people behaviors change when interacting over the internet. This would create a whole new class of problems for OBS and publishers like myself and degrade the service that OBS provides.

I do however think it is a good idea for a button to allow for complaints to be sent about individual products. This will allow OBS to react quicker to not only to obscenity issues but copyright violations and other issues that arise from selling creative works.

I am not favor of any policy more detailed than what than "Offensive Content: We'll know it when we see it". If this would occur I would view this as OBS abdicating their responsibility of judging each dispute on the merits. Obscenity disputes are ultimately a judgment of taste and no written policy can substitute for human reasoning.

To this date, I been happy with my association with OBS and hopes it continues.

Thank You for your consideration

Robert Conley
Bat in the Attic Games

Majestic Wilderlands - Electrum Seller - RPGNow
Blackmarsh - Copper
Scourge of the Demon Wolf - Copper
Points of Light, Goodman Games, Silver
Points of Light II, Goodman Games, SIlver